Storyteller Conclave
Latest Episodes
System Spotlight : Mouse Guard
Mouse Guard is a pseudo-medieval setting about an order of anthropomorphic mouse rangers. Powered by the Burning Wheel system, it gets players right into action and narrative at the same time. Rob and
Storytelling 101: Inspirations & Ideas
Movies, books, stories and songs give inspiration for games. Whether it is a whole new world or a new spin on an existing story, there is that moment where we ask “what if”? Sara and Rob start the mon
End of 2021 show
2021… what a year… is it really over already? Enjoy a casual evening with Sara and Rob as they close out 2021. - Listen to us live, every Wednesday night at 7pm EST, at http://www.mixlr.com/storytelle
Year End Invite 2021
As this Wednesday (December 29th) is our last recording of 2021, we are inviting ALL of our listeners to join us in the live chat. To participate you need to join our Discord server before Wednesday n
Multigenre Settings
Laser swords & magic on the bridge of a starship. A daring battle between two sailing ships 4k feet above a rocky canyon. Shifty characters in a dim bar, betting their ships on a distant planet. This
Downtime activities
Savage worlds calls it an interlude, D&D says its a long rest, and Mouse Guard refers to it as the players turn. But what happens during these down time moments? Sara and Rob this week will discuss wh
System Spotlight : Cyberpunk Red
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, set in a fictional version of the US in 2045, published by R. Talsorian Games in 1988. Cyberpunk Red, the fourth editi
Storytelling Without Combat
“Roll for Initiative!” These words are iconic in TTRPGs, but they set a tone that TTRPGs are inherently combat games. While this may be true for some, not all stories need to be about fighting. This w
Companions, Followers, and Pets!
Our TTRPG characters are often bold heroes that inspire others, or are connected to the underworld and have access to a network of minions. Others still bond with nature, or summon companions with mag
Managing Player Expectations
Some game sessions land differently than others, whether you tried to tell a horror story and your players felt it wasn't fun, or your "big reveal" catches players off-guard, seen as a gaff rather tha