SoundWorks Collection

SoundWorks Collection


Latest Episodes

The Music of X-Men Apocalypse with Composer John Ottman
May 24, 2016

In this exclusive SoundWorks Collection sound profile Jon Burlingame talks with Composer John Ottman about his recent work on the Marvel film, X-Men Apocalypse.

The Sound of Uncharted 4: A Thief’s End
May 10, 2016

In this exclusive SoundWorks Collection sound profile we talk with the Naughty Dog audio team behind Uncharted 4 including Audio Lead Phillip Kovats, Senior Sound Designer Robert Krekel and Jeremy Rogers and Senior Programmer Jonathan Lanier.

The Sound of Captain America: Civil War
May 07, 2016

In this exclusive SoundWorks Collection sound profile we talk with the Skywalker Sound team behind Captain America: Civil War including Supervising Sound Editor and Sound Designer Shannon Mills and Supervising Sound Editor Dan Laurie.

The Music of Captain America: Civil War with Composer Henry Jackman
May 07, 2016

In this exclusive SoundWorks Collection sound profile Jon Burlingame talks with Composer henry Jackman about his recent work on the Marvel film, Captain America: Civil War.

Composer Clint Mansell - High Rise
April 25, 2016

In this exclusive interview we talk with Composer Clint Mansell about his collaboration with Director Ben Wheatley on his new film High Rise.

The Sound and Visual Effects of “Star Wars: The Force Awakens" at NAB 2016
April 21, 2016

Moderated by Bryan Bishop from The Verge and featuring Matt Wood, Supervising Sound Editor, Skywalker SoundJames Clyne, Visual Effects Art Director, Industrial Light & Magic and Pat Tubach, Visual Effects Supervisor, Industrial Light & Magic.

Virtual Reality Audio Panel at NAB 2016
April 21, 2016

We can only see what is in front of us, but we hear and can identify sounds from every direction. Audio is a key component of the emerging language of VR, with unique challenges impacting capture, production, and end-user experience.

Sennheiser - AMBEO VR Audio at NAB 2016
April 21, 2016

In this exclusive interview we talk with Brian Glasscock and Simon Beasley from Sennheiser to discuss the AMBEO microphone and Sennheiser’s focus on 3D immersive audio.

"Deadpool": Leveraging Technology to Create a Stunning Superhero Film at NAB 2016
April 21, 2016

Moderated by Vashi Nedomansky, Post-Production Workflow and Editorial Consultant, “Deadpool” and featuring Joan Bierman, Post Supervisor, “Deadpool”, Jonathan Rothbart, VFX Supervisor, “Deadpool” and Matt Carson, First Assistant Editor, “Deadpool”.

Pullstring - Computer Conversations with Characters
April 13, 2016

In this exclusive SoundWorks Collection interview we talk with the sound team at PullString, an entertainment and technology company that combines art and science to enable computer conversation with characters.