GameDev Loadout | A Game Developer Podcast

GameDev Loadout | A Game Developer Podcast


Latest Episodes

90: Seek Comfortability to Increase Productivity with Katharine Neil
April 18, 2018

We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games,...

89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
April 11, 2018

On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such...

88: Join a Great Community for Inspiration with Jason Canam from Household Games
April 04, 2018

On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on...

87: Going Indie with Jake Birkett of Grey Alien Games
March 28, 2018

“To do anything decent in life, you have to stick at it.” Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us...

86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
March 21, 2018

On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new...

85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
March 14, 2018

We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th...

84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
March 07, 2018

We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to...

83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
February 28, 2018

"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT...

82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
February 21, 2018

"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they...

81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
February 14, 2018

Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great...