GameDev Loadout | A Game Developer Podcast

GameDev Loadout | A Game Developer Podcast


Latest Episodes

80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
February 07, 2018

Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think...

79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
January 31, 2018

Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than...

78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
January 24, 2018

We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer...

77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
January 17, 2018

Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead...

76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media
January 10, 2018

Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom...

75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
January 03, 2018

Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and...

74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
December 27, 2017

Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music,...

73: How to Make Indie Games with a Low Budget with Oded Sharon
December 20, 2017

Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.”...

72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
December 13, 2017

Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way...

71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
December 06, 2017

Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You're going to hire the one that seems like they're going to be the...