The Board Game Design Lab

Latest Episodes
How to Balance Game Design with a Full Time Job with Sen-Foong Lim
In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get int
How to Work on Lots of Projects at Once with Peter C. Hayward
Peter C. Hayward, from Jellybean Games, is back, and were talking about how a hyper-creative person can pursue lots of different projects and actually get things done.
How to Make Money Designing Games with Jamey Stegmaier
In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he ha
So, where were we?
Heres a quick update about the relaunching of the podcast and the future of the Board Game Design Lab. Lots of cool things ahead!
See You Space Cowboy with Gabe Barrett and Jamey Stegmaier
Todays show is the final episode of the BGDL podcast for the foreseeable future.Jamey Stegmaier, the shows very first guest, joins me, and we talk through the past, present, and future of the BGDL,
(Celebrating 300 Episodes!) The Design Journey of Alan Moon
Im celebrating the podcasts 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat
Our Best Game Design Advice with Peter C. Hayward
Peter C. Hayward, from Jellybean Games, is back, and were talking through our absolute best tips and advice for game designers.We split the conversation into two parts: new designers and experienced
Designing Games with Your Kids with Patrick McNeil
Patrick Mcneil, from McMeeple Games, discusses what its like to design games with his children.Patrick has been creating games with his kids for years and has gotten many of the designs to the point
Designing Games Based on Real-Life Systems with Ben Rosset
Ben Rosset, designerof The Search for Planet X, talks about how to design games based on real-life systems and processes.Ben has designed games based on aging cheese, brewing beer, finding planets,
How to Design Take That Games with Steph and Jess Nguyen
Jess and Steph Nguyen, fromHot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audien