7 Minutes
Latest Episodes
#17: How About Some Gwent?: Witcher III: The Wild Hunt
Six years after its release, Witcher III: The Wild Hunt is still frequently held up as the benchmark for both RPGs and open world games. Listeners know this game is a favorite of both Angela and Zack, who take the opportunity to talk at length about it. R
#16: Game Setting Match: Our Favorite and Least Favorite Settings in Games
Whether we're in search of an escape, a virtual vacation, a comfortable set of genre tropes, or just some pretty lights to look at, the setting of a game can enhance, define, or completely undermine its appeal. Robert, Zack, and Angela tour the wide world
#15: Fit With the Stuff: Favorite Heroes & Villains in Games
There’s no accounting for taste, but that doesn’t stop Angela, Robert, and Zack from taking turns trying to express and explain our love for our favorite video game characters, heroes and villains and little oddballs alike. Fair warning that due to its na
#14: Super Family Reunion: The SNES Turns 30
Nintendo had a virtual monopoly on console gaming in the NES era, to such an extent that in the 90s "Nintendo" was a colloquial term for games in general. By the time they rolled out their 16 bit successor, the Super Nintendo Entertainment System, the wor
#13: Nintendo’s Red-Headed Stepchild: Metroid’s 35th Anniversary
Adam finally gave us permission to release our 35th anniversary Metroid podcast, so here we are. Robert, Zack, and Angela methodically bomb jump their way through the canonical series. Superfans of Metroid Prime Pinball, Metroid Prime Hunters, and Metroid
#12: The Old Ways: Reconsidering Supposedly Bad Game Design Tropes
There’s a lot of received wisdom among both gamers and the games commentariat regarding what counts as good or bad game design, and sometimes the line between a real flaw and a pet peeve is extremely blurry. Angela, Robert and Zack run through a hit list
#11: EASTMOST PENNINSULA: The Secrets Held by Old Games
From cheat codes to hidden items to entire inverted castles, games have always been saturated with secrets. In the era before the Internet, these were slowly propagated via playground blacktop, print magazine, and BBS. GameFAQs changed the game by giving
#10: Man in the Mirror: Quantifying Who We Are as Players
For our giant-sized episode the group turns the camera around and discusses different types of gamers, what makes us tick, and what we get out of games. Robert, Zack and Angela take two tests of gamer psychology/motivation and discuss the results. Play al
Bonus: The 8th Minute #1: Our Reactions to 2021's Summer Games Fest and E3
Welcome to the first bonus episode! While our podcast is not a reaction-heavy “news of the week” roundtable, Summer Games Fest and E3 were sufficiently packed with announcements that we had had quite a bit to say and decided to inflict that on our listene
#9: For Fun / For Glory: Multiplayer Gaming
The gaming landscape has included multiplayer experiences for as far back as anyone can remember or bother to document — Tennis for Two (1958) and Spacewar! (1962) are among the oldest works in the medium, older even than game consoles, arcade games, or p