7 Minutes
Latest Episodes
Season 3, #4: It's a Bug, Not a Feature
Glitches, day 1 patches, poor performance, and underwhelming quality. In this episode, we discuss (and do a little venting about) the unfortunate new normal of the games industry: releasing imperfect games that need to be patched upon release or that simp
Season 3, #3: Reflections and Predictions: Breath of the Wild and Tears of the Kingdom
The Legend of Zelda: Breath of the Wild completely revamped the series, making a sharp detour away from the well-worn formula that most of the games have followed since A Link to the Past. Its sequel, Tears of the Kingdom, is set to continue the story of
Season 3, #2: To Stream or Not to Stream: Game Subscription Services
There are a lot of gaming streaming and subscription services out there today, and they're not all made equal. This week, we sat down to discuss which services we use, the pros and cons of each, how we'd like to see them improve, and what we think the fut
Season 3, #1: Go Ahead and Call It a Comeback
So we've been gone. For a while. But we've been playing games (lots of them) and we're ready to get back into the podcast — and brought a new friend! Robert and Angela's cousin, Dominic, is our new cohost, and in this episode we're discussing our Metacrit
Season 2, #2: Easy Money: Licensed Games
Angela, Robert and Zack drop all pretense of being a general purpose video game podcast and talk at length about licensed games of the 1980s, 1990s, and 2000s (but especially the 1990s). Timestamps: 0:00 - Introductions and what we’ve been playing, with l
Season 2, #1: Plastic Graveyard: The Rise & Fall of the Rhythm Game
In our second season debut, Robert, Zack, and Angela take on rhythm games, a genre that burned bright in the late 90s and throughout the 2000s, and is now a faded ember. From narratively focused titles like PaRappa to cover band fantasies like Guitar Hero
#21: Season Finale: 2001 & 2011 Time Capsule
We’re closing out our first season of 7 Minutes with a look at the games we loved from 10 and 20 years ago. 2001 saw the discontinuation of the Dreamcast, the dominance of the young PS2, and the release of several new systems, including GameCube, Xbox, an
#20: Straight From the Pros: Nintendo Power and Game Magazines
Games journalism has by its nature always been bound up with games marketing, but in the NES/Game Boy/SNES era of Nintendo’s uncontested industry dominance, the biggest Nintendo-focused magazine was not only endorsed by Nintendo but actually produced in-h
#19: Little White Box: The Wii Turns 15
While home consoles have always tried to differentiate themselves from the competition with Blast Processing, Emotion Engines, and other chimeras of engineering and marketing, no home console did so much to differentiate itself from its competitors and pr
#18: It Only Did Everything: The PS3 Turns 15
After its uncontested dominance in the PS1 and PS2 eras, Sony started the following console generation on the backfoot, beaten to market by the 360 and outshone by the wildfire success of the Wii. Still, even if eclipsed by competitors for much of its lif