Warp Lords Podcast
After the crew defeated the unknown assailants, they interrogate the survivors and discover the likely location of Silver's sister, Rose. They race off, but not before bickering about unimportant things.
The crew is faced with unseasonable weather and is confronted by unknown assailants. Also, some dumb stuff happens that had nothing to do with birdbon, at all.
The crew sets out with their new friend to a nearby city, learning about the customs and culture of this new world.
Bees, they're everywhere! Firearms are useless against them!
The crew of the Shattered Sapphire are deserted on an unknown planet. They assess the damage and recuperate, planning their next move.
It's episode double zero, the zero after zero! Here we talk about things to come: our troubles and triumphs podcasting, our rotating GM format, and other weirdness. This episode has no canonical implications.
With threats on all sides - and the planet falling apart at its seams - the crew reacts as any reasonable party would...
Everyone has their own story, but what happens when that falls apart?
After the events of the Heist of Happenstance, Dennis, Mr. G, Jahnni, and Boots, settle in to their respective lives, but the ripple of past events unfold.
Welcome! This is our zero episode: explaining what Warp Lords is, who we are, how we play it, who we're playing for this campaign, and other nonsense. It has almost no canonical implications. If you're looking for the story, start at episode 1.