Warp Lords Podcast
The party leaves BjornFjord toward the Black Hill Burrow in search of the missing guild members, but they stumble on an altercation along the way.
The party assembles, exploring the Adventurers Guild and meeting its inhabitants - or what's left of them.
Travelers travel from across the Nine Realms, three by and and two by sea, to eventually converge at the Adventurer's Guild in Bjornfjord.
We're testing out an engine built to run vehicle stats, use, customization and combat by having Danger build a giant robot and fight endless waves of aliens. What's not to love?
The jig is up, and the squad is faced with a battle on enemy territory. It will take wits and grit, and won't be obfuscated by any broken skills or Warp Lords brand silliness.
The squad experiences a little hiccup, and realizes they might have been misled. Well, MOST of them do.
The squad is under fire! Take cover and ready your guns... or post-its?
The squad ventures into the old mining town of St. Alba to gather information and make their next move.
Two prisoners and two "bounty hunters" arrive at a remote space station in the Arborous galaxy. Their fates intertwined and they're sent on a mission, at everyone else's expense.
Dillon Morin and Mike V talk about the creation of Warp Lords and how one goes about building a functioning table top roll playing game.