Which Game First: A Board Game Podcast

Which Game First: A Board Game Podcast


154: Chicken Challengers | New Frontiers | Angle Mania

November 13, 2021

Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!

First: We claw peck and scratch our way to match sets in Chicken ChallengersNext: We see what the universe has in store as we build our galaxies from a pick bag in New FrontiersLastly: We Tetris our way through a retro brain burner of a puzzle in Angle Mania

Chicken Challengers

Designed by: Dwight OngPublished by: (Self-Published)Players: 2 – 8Ages: 13 & upPlaying time: 15 min

Chicken Challengers is a strategic turn based card game that deals with chickens and their constant shenanigans. With over 70+ unique chickens to collect, use their special abilities to help you gain even more chickens!

There are 5 different types of cards:

* Normal – draw a card from another player’s hand* Special  – draw a card from the discard pile* Challenge – challenge another player to a duel* Action – do whatever the card says* Counter – stops the action of the last card played

Start with a hand of 3 cards. Then draw one or play one.

First person to collect 8 chickens in their hand wins, and their hand automatically becomes finger lickin good!

New Frontiers

Designed by: Tom LehmannPublished by: Rio Grande Games (2018)Players: 2 – 5Ages: 14 & upPlaying time: 45 – 75 min

New Frontiers is a standalone game in the Race for the Galaxy family. Players build galactic empires by selecting, in turn, an action that everyone may do, with only the selecting player gaining that action’s bonus.

The idea is to gain new worlds, settle (or conquer) these new worlds, and then make use of those planets for their resources. This all will translate into various victory points.

In a round, each player takes one of 7 actions. All players will get to take that action, but the player who chose the action receives a bonus of some kind.

Along the way, players will purchase developments, all of which help the players build their engines to enhance their production yield and ultimately, more victory points.

Then there are the worlds. Worlds themselves have special powers. Use your settlers to settle the worlds and unlock their riches.

Some worlds are “windfall” worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points.

Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done, the player with the most victory points from settled worlds, developments, development bonuses, and VP chips earned from consuming goods becomes the ultimate explorer of New Frontiers.

Angle Mania

Published by: Angle Mania Inc. (1984)Ages: 12 & up

Angle Mania is a 15 piece puzzle, which takes 14 pieces to complete. Which piece winds up not getting used? That’s the puzzle!

To solve it, use 14 of the 15 pieces to create a perfect checkerboard, 8×8. The winner gets a bag of purina dog food.