The Who, What, Why? Game Design Podcast
Latest Episodes
Who, What, Why S35.E01 :: The Boys with Nick Accardi
Nick Accardi, co-designer and artistic director for The Boys: This Is Going to Hurt, joined me to talk about this game from Dynamite Entertainment. We discussed the intricacies of adapting a licensed
Who, What, Why S34.E10 :: Nawalli with Gonzalo and Will
Gonzalo and Will joined me to talk about their game called Nawalli. It's a head-to-head card battling game with some incredible artwork inspired by the Aztecs. It's an easy game to learn and play beca
Who, What, Why S34.E09 :: PaxU Recap with Mike
So, I recently went to PaxU (again) with my wife and baby daughter. I decided to try something new for when I go to cons. I put all of my thoughts together in this episode about the con and what I lov
Who, What, Why S34.E08 :: Thrown Under the Bus with James S Cole
James Cole, designer of the upcoming game Thrown Under the Bus, joined me to talk about his game about corporate intrigue and power positioning. The game is a lighthearted look at the kind of stuff th
Who, What, Why S34.E07 :: Unconscious Mind with Jonny Pac
Jonny Pac, co-designer of Unconscious Mind, joined me to talk about the design of this big game. We focused on the way this game keeps players involved thematically and helps keep these various mechan
Who, What, Why S34.E06 :: Pitching vs. Self-Publishing with Joe Slack
Joe Slack joins me yet again! It's a second threepeat! In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. Fir
Who, What, Why S34.E05 :: Real-Time Games with Fabricio Leotti
Fabricio Leotti, designer of Hyperwars (now on KS), joined me to talk about the genre of real-time games. We explore what the term means to us, what games embody it, and where it falls flat. We also w
Who, What, Why S34.E04 :: Keeping Up the Energy for Your Designs with Joe Slack
Joe Slack joined me (again!) to talk about when he shelves a design and when he returns to one on that shelf. This was a good conversation where I get to wax lyrical about some of my own lost designs.
Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack
Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one kn
Who, What, Why S34.E02 :: Academia and Games with Analog Games Studies
Aaron Trammel, Shelley Jones, Edmond Y. Chang, and Evan Tormer are four of the members of the editorial board at . This group of smart folk joined me to talk about the journal itself and about the imp