Storyteller Conclave
Latest Episodes
In-Game Holidays & Festivities
From Storyteller Conclave to all our listeners, we wish you a very happy (and safe!) Thanksgiving! We are very thankful for every one of you! This week, Sara & Rob discuss holidays in our games - From worldbuilding and history,
Encounter Design : Puzzle Encounters
Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Puzzle Encounters! Do you need to walk on specific places to cross the trapped dungeon floor? Does the evil noble have an elaborate lock on his vault?
System Spotlight : “Powered by the Apocalypse”
“Powered by the Apocalypse” is a TTRPG system created in 2010 for the game Apocalypse World, but later adapted to other games such as Dungeon World, Monsterhearts, and Urban Shadows. It features narrative gameplay with heavy player collaboration.
Encounter Design : Not-So-Random Encounters
Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Random Encounters! Are you grossly underprepared for the current story and need “filler”? Did you forget to give them an important plot item and now you need someone to dro...
Using Props
We often associate Tabletop RPGs with dice, paper, and pencils. Some of us also include miniatures, terrain, and other visual aids. But how much further can you take the immersion of physical objects in your storytelling? This week,
Encounter Design : Extended & Environmental Encounters
Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Extended and Environmental Encounters! Winter winds whip up a snow storm on the way to Vardburg, the sun beats down on the makeshift raft as you slowly drift at sea,
Game System Spotlight: BattleTech/Mechwarrior
Beginning as a miniatures combat game, and expanding into one of the most recognizable franchises in gaming, BattleTech has certainly made its mark! This week, Sara & Rob present another System Spotlight, this time on the futuristic world of giant robo...
Encounter Design : Social Encounters
Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Social Encounters! From the bard seducing the tavern wench, to coaxing military secrets from a general at a high society mixer, to intimidating the local thieve’s guild,
Encounter Design : Combat Encounters
Encounters are the building blocks of every good TTRPG. Combat, chases, social challenges, and even the lowly “random encounter,” are what make up the challenges we set before the players. This week, Rob & Sara begin the first of a series of episodes a...
Revisit: Storytelling Styles
In Tabletop RPGs, there is great variation in settings, themes, and game systems. But what do WE, as Storytellers, bring to the table? Not all Storytellers are cut from the same cloth, and our unique styles can turn the same system into wildly differen...