Storyteller Conclave
Latest Episodes
Storytelling 101 : What is an “Adventure”?
We talk about plots, campaigns, and story beats but when it comes right down to it you sit down to have an adventure. What is an adventure, how does it fit into the story, and how do you design one? T
Rob’s Campaign Breakdown
Rob’s games tend to be wrapped in mystery, filled with political intrigue, and deep fried in cinematic feel. Ever wanted to know how it gets built? What makes their doom clock tick? Well this week is
Building a Mystery
Murder to lost children, political truths and campy old people scaring kids off their property as monsters, mysteries have been part of stories. But in TTRPG storytelling your players have to figure i
System Spotlight: Jiangshi: Blood in the Banquet Hall
Your family has been in this community for three generations. Serving the community food and hospitality. All the while managing a business and racism…oh and protecting people from the jiangshi! This
Storytelling 101 : Writing a Plot
PLOT - A short word with big meaning, in TTRPGs! Writing plots can be the hardest part for any new Storyteller. How do you strike the balance between railroading and sandbox? Writing a hook vs writing
“A Magic Item Destroyed My Game”
Players are crafty and can pretty much make anything you give them into an “ultimate weapon”. We have all heard the tales of something simple becoming game changing. But is that the fault of the item?
Controlled Substances at the Table
Tabletop gaming has always been a social event. Bringing friends together, telling stories, laughing and finding the right level of tension. But somewhere along the way we added other things, maybe it
System Spotlight: The One Ring RPG 2E
This month's System Spotlight will take you into Tolkien’s world of Eriador in the Third Age. The One Ring (second edition) is a RPG based on The Hobbit™ and The Lord of the Rings™, Free League Publis
Storytelling 101 : The Player’s Role
So, you are heading into session zero, but what guidelines and rules do you set forth to your players? Do you limit what books, resources, or classes they can choose? Is it ok to say “no”? This week S
Handling Action Consequences
As a Storyteller, it's your job to create challenges for players, give them opportunities to succeed. But when the character fails a check, flubs a roll, or takes an approach that (although successful