Storyteller Conclave
Encounter Design : Puzzle Encounters
Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Puzzle Encounters! Do you need to walk on specific places to cross the trapped dungeon floor? Does the evil noble have an elaborate lock on his vault? Will the sphinx only answer your question after you’ve solved it’s riddles three? Using puzzles can add a dimension of fun to your game that simple combat and intrigue cannot!
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