SoundWorks Collection
Latest Episodes
Composer Sascha Dikiciyan / Sonic Mayhem
We recently chatted with Composer Sascha Dikiciyan also known as Sonic Mayhem about his incredible career in video game music composition for such titles as Quake II, God of War II, Borderlands, Mass Effect 3 and Deus Ex: Mankind Divided.
The Sound of Hacksaw Ridge
In this exclusive SoundWorks Collection sound profile we talk with Director Mel Gibson about his new film Hacksaw Ridge and his collaboration with and his sound and picture team.
The Sound of Doctor Strange
This week we return to the Marvel Universe to talk about the sound of Doctor Strange with Supervising Sound Editor Shannon Mills, Sound Designer Nia Hansen and Re-recording Mixer Juan Peralta from Skywalker Sound.
Erik Aadahl Presentation at Savannah Film Festival 2016
Sound Designer and Supervising Sound Editor Erik Aadahl recently joined Michael Coleman of SoundWorks Collection on Friday, October 29, at the Savannah Film Festival.
Composer Lesley Barber - Manchester by the Sea
This week we talk with Composer Lesley Barber who recently worked on Director Kenneth Lonergan's new film, Manchester by the Sea starring Casey Affleck and Michelle Williams.
The Sound of Battlefield 1
Attention soldier! In this episode we talked with Lead Sound Designer Andres Almstrom and Audio Director Bence Pajor from EA Dice studios located in Stockholm, Sweden who recently finished work on Battlefield 1.
VR Sound Design Panel at Pyramind Studios
This week we are featuring a special event hosted by Pyramind studios based in San Francisco who hosted a panel on VR Sound Design.
Sound Inspiration Within the Storytelling Process - Mix Magazine Sound for Film & Television 2016
How do sound designers find inspiration? What paths do they take to tap into their creative minds to create unique sound tracks?
Workflow for Musicals in Film and TV Production - Mix Magazine Sound for Film & Television 2016
Historically, musical sequences in film and television have been done with pre-records, playback and lip-synching. There has been a move in recent years toward a more organic approach to recording live performances for these types of scenes.
Building an Immersive Room: Small, Medium and Large - Mix Magazine Sound for Film & Television 2016
You don’t need a Hollywood-sized re-recording stage to create a compelling immersive soundtrack. But you do need to know the basic requirements of system design and setup—from console/DAW integration to monitor placement.