Polyhedron

Polyhedron


Episode 021: "Why is my hand on my head?"

November 03, 2016

Dylan returns!Our On-The-Ground Correspondent is back in action to provide some insight into the design of Live Action games. The conversation meanders a bit, but you know how we enjoy waxing poetic. We discuss the limits of live action gaming, both how it helps and hinders a game's creative process.  Throw on your headphones and get comfy - Polyhedron is on the air!In addition, if you are interested in the articles we mentioned in the episode we have place a link to them below. Lastly, spread the word of Polyhedron! We are looking to grow our audience and can only do that with your help! Tell a friend and get them on the conversation. Refresher: Episode 05The Broken StairsFriends of the Show!iTunes Google Play Music!  (If you don't see our logo, just hit the "Listen Now" button)StitcherEmail: Polyhedronpodcast@gmail.comTwitter:  Matthew (@bioimportance), Scott (@divismalkav), Ryan (@rjuous) , Dylan (@MazMedias)Patreon: http://patreon.com/polyhedronRSS Feed: http://feeds.feedburner.com/PolyhedronFacebook: Headcanon GamesOpening Theme: "Ident" by Ogre off Ogre 195Polyhedron is a production of Headcanon Games LLC