Player Characters
Latest Episodes
Be the best version of you | Freelance concept artist Jason Pickthall
Jason tells the story of how he got his first job almost by chance, and how he pivoted from in-game assets to concept art. We talk about the importance of finding your own voice as an artist, and also believing in yourself and your worth.
Excellence requires teamwork | Mike Rutter director at The Digi Monsters
I talk to Mike about his work on the UI for Colin McRae: DiRT and his journey from 3D modeling to UI and becoming a director and co-founder at The Digi Monsters.
Bonus: How to get started with games journalism
This weeks episode is a bonus episode. I got a question about how to get started with games journalism, and I wanted to share my answer with you.
You have to be a leader | Jess Bolden coach and analyst
I asked Jess what does it mean to be an analyst for a Rainbow Six Siege team? And we also talked about the stress of travel, the pressure to deliver, and getting ready to perform at a moments notice.
Nobody's going to just give you the answer | Gabriel Langlois Lead Designer
I talk to Gabriel about crowdfunding a game on Kickstarter, pivoting away from the survival genre, how does it feel when well-known studios like Rare and UbiSoft release AAA titles with the same theme as the one you are working on and much more.
Make the space readable | Lead Designer Jonathon Wilson
I talked to Jonathon Wilson from Pocket Money Games about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.
Don't take gaming so seriously | YouTuber Callum "Reaygun" Reay
How do you become an ArenaNet partner and what does it entail? What does it mean to study esport? Balancing competitive games for both casual players and pro players. How to standout with Guild Wars 2 content in a sea of content creators and on YouTube
It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword
In this episode: How Chris started playing Formula One games with manual gear and a crash helmet on as a kid. The pros and cons of working in AAA and indie. What does the day to day work of a Design Director look like. The long-term effect of crunch on p
End of the year status - 2018
No guests, just me looking back at the year that passed. And talking a bit about my favourite games this year.
Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal
How did a psychology student from Brooklyn end up working in Montreal for one of the biggest game publishers in the world?