Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak


Engagement in 3D

March 27, 2022
Inspirit VR Co-Founder/CEO Aditya Vishwanath with San Jose skyline in background(Photo courtesy of Aditya Vishwanath, and used with permission.)

How magical can a science class be?


Inspirit VR Co-founder/CEO Aditya Vishwanath might answer, “Infinitely”. Aditya and his team at his Palo Alto-based software company are currently in the midst of building a metaverse. But not just any metaverse–their creation will be a hands-on educational tool, for K through 12 students.


Students will get to explore and discover science concepts by interacting with a 3D model of a heart. Or going inside a plant to experience photosynthesis. Or watch DNA replication occurring, with a little hands-on “help” in a 3D animation.


And–they’re all available for teachers, students and anyone learning STEM to use–free.


As work continues on Inspirit’s soon-to-be-launched educational metaverse, Aditya would like to request collaborators.


Currently, he’d like to connect with science teachers who might like to share their expertise by creating content. But Aditya says he’d also welcome the opportunity to talk with educators in other fields, as well. His ultimate goal: to have all disciplines represented in available 3D models, simulations and other resources.


His educational metaverse? It should be launching within the next few weeks, and it’s going to be exciting!


Aditya offered a look at his experiences with developing the first metaverse for education, shared a closer look at how some of the 3D resources work and gave a preview of what’s next!


On this edition of Over Coffee® we cover:
  • The inspiration behind Aditya’s work as an innovator in the field of education;
  • A “walkthrough”, in our imagination, of one of Inspirit’s multiplayer 3D simulations;
  • How educators can use and customize the free resources which Inspirit is currently developing;
  • Why these 3D simulations don’t require anyone to be highly “technical:
  • What Aditya has enjoyed most about working with teachers and sharing his company’s new 3D resources;
  • Where Inspirit is, currently, with the creation of the educational metaverse;
  • A sneak preview, prior to the launch of the new metaverse, of what users can expect to see;
  • How you can get involved;
  • An update on India-based nonprofit MakerGhat, which Aditya co-founded to empower citizens with maker skills;
  • What Aditya would like to accomplish with InSpirit and MakerGhat in the next five years;
  • Why Inspirit has expanded their focus, from their previous offerings for high school students to K through 12;
  • One of the most important lessons Aditya learned, about creating 3D content for education.