Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak


At the Heart of the Journey

July 15, 2020

(Photo courtesy of Emory Craig, and used with permission.)

"It's an exciting journey," says futurist and Digital Bodies co-founder and CEO Emory Craig. 

He's referring to the current developments in VR, AR and XR--and where they're headed in the future.

Front and center?  Education.   Currently, Emory and his Digital Bodies co-founder, Maya Georgieva, are Shaping EDU Innovators in Residence at Arizona State University.

In January, they implemented ASU's Humersive Learning Project, which explores ways of humanizing immersive technology, while revolutionizing the ways college courses are offered.

Emory and Maya are both educators, as well as entrepreneurs.   Emory's background includes serving for more than three decades as Director of Elearning at The College of New Rochelle.

And today, through Digital Bodies, he and Maya offer workshops, research, and consultant services for a wide variety of clients who would like to implement immersive technologies into their business, organization or educational institution.

They also offer a great resource for everyone: their news stories about the latest developments in the areas of immersive technology!  (Personal note: we loved Emory's story about the augmented-reality Liberty Bell, complete with video, which artist Nancy Cahill created for Independence Day!)

Emory talked about current trends in the use of immersive technology in education, as well as offering a look at some of the creative ways other fields are using XR and AI, and shared some of his favorite resources.
On this edition of Over Coffee®, you will hear:


What first inspired Emory to make innovation, education and entrepreneurship his life's work;


How he, himself, first experienced virtual reality;


The ways Emory foresees XR and AI transforming education;


Some of the social and ethical considerations involved in bringing XR into the learning environment;


What Emory is seeing, happening around the world, with immersive technology, as a result of his work with the United Nations;


How immersive technology is changing the creative experience for artists;


Some of the resources he recommends to educators who would like to include VR experiences in their classrooms;


What you'll see on Digital Bodies' website;


What Emory and Maya are currently doing with the Humersive Learning Project;


An uncanny AI experience which Emory and Maya had at Sundance Film Festival--and its implications for the use of digital  avatars in education.