Nerdlab Podcast

Nerdlab Podcast


Latest Episodes

085 – Why you need an E-Mail List as a Game Designer
April 30, 2021

This week we tackle a very important topic. Last week I talked about why it is important to pput yourself out there and be active in the board game community. This week I am going to talk about why I think it is super important to create a relationship wi

083 – Richard Garfield on Physical and Digital Card Game Design
April 20, 2021

If you want to join our Nerdlab Game Design Mastermind Groups, you can apply here:   Join a Mastermind Groups   This week I have the honor of hosting one of the best game designers in history. Without overstating, I can say that he and his games are the r

082 – Creating Expansions with Bruce Glassco, Designer of Fantasy Realms
April 20, 2021

Fantasy Realms on Boardgamegeek Fantasy Realms on Wizkids Today we have a great guest on the show. One of his earlier games is an industry highlight and has won a Gamers' Choice Award for the Best Board Game in 2004. One of his newer creations is a super

081 – Blue Ocean Strategy in the Board Game Industry – Part 2
April 20, 2021

This is the second part of me applying the Blue Ocean Strategy to Board Game Design. In this week I go through the methodology step by step and try to explain how to come up with innovative new ideas for the board game industry. Do you want to use the Blu

080 – Blue Ocean Strategy in the Board Game Industry – Part 1
April 20, 2021

Do you want to use the Blue Ocean Strategy for your Game? Check out the Slides I prepared for you   In today's episode, I asked myself: Why are new games developed? How does it start? And how do the groundbreaking successes differ from less successful gam

079 – Preliminary Print and Play Kickstarter Campaigns
April 20, 2021

Today's episode will be a bit different from the other episodes. Usually, I interview experienced game designers or do a lot of research about a topic before I cover it here on the show. Today it's more of a discussion I'd say. But since I'm alone today c

078 – Point Scoring Mechanics
April 20, 2021

Today's episode is about point-scoring mechanics. I went through different games like Sushi Go, Cat Lady, Point Salad or Go nuts for donuts. What do those games have in common? They all have some form of card distribution mechanic and a final scoring at t

077 – The Design of Radlands with Daniel Piechnick
April 20, 2021

Please take a look at Radlands on Kickstarter. I honestly think the game looks amazing. And I don't only mean the astonishing art, but also the gameplay and mechanics. I just backed it myself and am looking forward to adding it to my collection. (and no,

076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim
April 20, 2021

In today's episode, I analyze the new keywords and mechanics of the Magic the Gathering set "Kaldheim". Especially "Foretell" and "Boast" which are very different. One has a lot of clear visible information and asks a very precise and direct question to y

075 – How to Learn your Customer’s Language?
April 20, 2021

In today's episode, I explain my method of learning the language of my target audience? In order to do so, I asked people over at Reddit about what they like about Dueling Strategy Card Games and identified their answers and especially the words and langu