Manifest Zone: Exploring the World of Eberron
Swashbuckling Action
Wayne, Kristian, and Scott swing into action to discuss swashbuckling in your Eberron games.
Time Markers
* – Introduction* – What We Mean by Swashbuckling Action* – Movies to Inspire* – Readings * Dragonshards – Swashbuckling 101: Combat * Environmental Elements in Wayfinder’s Guide to Eberron* – Players Can Prompt the GM* – Systems Can Influence Style* – Swashbuckling Action in D&D 5E* – Clearly Communicate Intent* – How GMs Can Facilitate Swashbuckling Action* – Set Expectations and Empower Players* – Invite Collaborative Descriptions* – Don’t Hinder, but Maintain Satisfaction* – Keep Encounters Interesting* – Big Damn Heros at the Beginning* – Backstory Cards for Starting at Higher Levels* – Look Beyond the Rules* – Why Are GMs Feel Afraid to Empower Players?* – Success but with Consequences* – Use Swashbuckling Action with Your NPCs* – Start with a Chase* – Closing Thoughts* – Wrap Up