Manifest Zone: Exploring the World of Eberron
Travel
Keith and Kristian explore all of the ways adventurers travel across the world of Eberron.
Time Markers
* – Introduction* Readings
* – Dragonshards: Heroic Journeys
* – Explorer’s Handbook
* – Travel Helps Explore Styles of Adventure* – Travel and Cross-cultural Mixing* – Travel Supports Industries within the Setting* – Airships* – Lightning Rail* – Teleportation* For GMs
* – Journey vs. Destination
* – The Time Element
* – Travel Montage
* – Weariness and Resources
* – Giving PCs the Spotlight
* – Downtime
* – En Route from Atlas Games
* – Plan “Random Encounters” in Advance
* For Players
* – Knowing Travel Options
* – Describing NPC Passengers and Use Them
* – Roleplaying while Travelling
* – End of the Journey (Wrap Up)