Manifest Zone: Exploring the World of Eberron
Magic Items
We have a full house with Keith, Wayne, Kristian, and Scott discussing the scope and role of magic items in Eberron.
Time Markers
* – Introduction* – Gaming and BS 206 – Magic and Eberron* – Ubiquity vs. Power Level* – Systems Dependent on Magic Items* – Setting Player Expectations* – Utility Instead of Power* – Where Do We Get Those Wonderful Toys?* – Designing Magic Items to Solve Problems* – Availability of Utility Items in a Campaign* – Wands as Common Tools* – Artificers as Weird Scientists* – Wizards Codifying Magic* – Consumable Magic Items* – Everyday Items as Magic Items* – Warforged as Magic Items* – Warforged Docents* – Acquiring Magic Items* – Dragonshard Items* – Eldritch Machines* – Aerenal and Mundane Magic Items* – Purchasing Magic Items* – Expensive but Not Powerful* – Crafting Magic Items* – Wrapping Up
Special Thanks
A huge thank you to Rob Abrazado for helping us fix some audio drift issues that were delaying out release!