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Latest Episodes
#75 EmotiveModeler
Whether or not we’re experts in the design language of objects, we have an unconscious understanding of the emotional character of their forms. EmotiveModeler integrates knowledge about our emotive perception of shapes into a CAD tool that uses desc
#74 Director’s Fellows Program
An overview of the MIT Media Lab Director’s Fellows Program, a unique program that connects the research from the Lab with communities and causes all over the world. This video was produced for the 2015 Spring Member Meeting.
#73 eyeMITRA
eyeMITRA allows anyone to easily and non-invasively explore the back of the eye, opening possibilities for new assessments of eye health and for exploration of systemic illnesses that manifest in the eye. This work is built upon the Camera Culture group&#
#72 TRANSFORM
TRANSFORM fuses technology and design to celebrate its transformation from a piece of still furniture to a dynamic machine driven by a stream of data and energy.
#71 CityHome
The CityHome is an ultra-efficient, responsive urban home, providing a hardware and software ecosystem for personal space customization. A micro-unit apartment developed by Kent Larson’s Changing Places Research Group.
#70 ScratchJr
ScratchJr is a new version of the Scratch programming language designed for children ages five to seven. Using ScratchJr, kids can build their own animated stories, interactive games, collages, and other creative projects. ScratchJr teaches kids a new for
#69 TAMER
What if we could train a robot the way we train a pet? With the TAMER project, a technically unskilled user can teach a robot tasks and correct its behavior, improving the robot’s task performance through live interaction. This research on interacti
#68 Hybrid Basketry
Contemporary 3D printing and traditional craft rarely meet in the same creation. The Hybrid Basketry project merges these two distinct traditions: 3D-printed structures are shaped to combine with hand‐woven patterns. The 3D-printed plastic elements contri
#67 MACH
MACH, My Automated Conversation coacH, is a system for people to practice social interactions in face-to-face scenarios. MACH consists of a 3D character that can see, hear, and make its own decisions in real time.
#66 WaaZam
WaaZam is a creative telepresence system that allows people to be together in the same window during a networked video session. The goal of the project is to support shared experiences at a distance in an environment that is designed by the participants.