Corona Geek – Corona Labs
Latest Episodes
Corona Geek #189 – Character animation using Spine and meshes
On this week's Corona Geek podcast, Noah Malewicz showed the panel how to add visual depth and interest to character animations while reducing the number of sprite sheets needed, using Spine and meshes.
Corona Geek After Dark #23 – App Store Subscriptions, Classic Games, and Cloud Storage
On Corona Geek After Dark #23, we talked about the bohemian zen of game development versus acquiring material things, how the Apple App Store is changing, and how classic games are influencing today's mobile game development.
New York game lawyer, Chris Reid shares app development legal tips
In this special Corona Geek podcast, we talked Chris Reid, a New York game lawyer, about protecting against app store clones, handling cease and desists letters, structuring app development contracts and more.
Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support
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Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support
On this week's Corona Geek podcast, René Aye from Devil Squid showed the panel how to reduce the number of collision calculations using Quadtrees. We talked about Corona's new support for meshes, Steven Johnson showed off some of his mesh related plugi...
Corona Geek #187 – Using LDoc to create amazing app project documentation
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Corona Geek #187 – Using LDoc to create amazing app project documentation
On today's Corona Geek podcast, René Aye from Devil Squid introduced us to creating project documentation using LDoc. He also gave us pointers on how to format Lua table parameters using markdown. The panel also discussed the merits of using different ...
Corona Geek After Dark #22 – Magic the Gathering, Alexa using Lua, and Steam Box
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Corona Geek #186 – Using Tiled Map Editor for level design with Corona
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Corona Geek After Dark #22 – Magic the Gathering, Alexa using Lua, and Steam Box
On Corona Geek After Dark #22, we talked about using Corona to build apps without visual interfaces, using Alexa with Lua, and the complexities of converting a mature physical card based game like Magic the Gathering into a digital version.