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Latest Episodes
Ep101: Illness and Disease - Part 1
Not only does adding illness and disease to you game provide additional flavor, it can provide a challenge by temporarily impacting the abilities of characters, especially higher level ones. In the first part of this episode on Illness and Disease, John
Ep100: Behind the Scenes
It's episode 100!!! Join John and Danielle as they take a look behind the scenes of the first 100 episodes of the show. You can find out how the show actually got started, how Danielle was selected to be co-host and you can even get a look into the gear
Ep99: Handling Missing Players
Throughout the course of your game you will have players that will occasionally not show up from time to time. Preparing for handling those missing players and how the character, story, and treasure experience changes as a result are really important to
Ep98: Creating Exciting Chase Scenes
Chases! Whether the party is trying to get away from the town guard or trying to prevent an enemy from escaping they can add a sense of excitement to the game. But how do you make a chase more exciting for everyone at the table? In this episode of beco
Ep97: Adding Inspiration to Your Game
Do you find yourself wanting to encourage certain behaviors in players? Whether it's roleplaying, heroics, or something different adding the Inspiration optional rule to your game may be just what you're looking for. Join us as John and Danielle talk th
Ep96: Running Games for Large Groups (Part 2)
Part 2 is here! If you were waiting for the second half of our episode on running games for large groups, this is it! Join Danielle, John, and Robert as they continue the discussion and touch on skill checks, combat, and more for large parties at the ta
Ep95: Running Games for Large Groups (Part 1)
Our episode about running games for large groups was so large we had to split it into two parts! In the first part of this discussion, Robert Spann joins John and Danielle to talk about whether you really need to have such a large group and some tips and
Ep94: Running Heists
Heists can be a great way to add a sense of intrigue. But how do you add them to your game in a meaningful way? And how do you do so without it ending up being "the rogue show". John and Danielle talk about working backwards from the objective to plan
Ep93: Helping New Players Choose a Class
Join us as John and Danielle discuss this topic that was suggested by listener Robert Spann!If you're getting new players to your table, they probably don't know or understand the differences between the various classes that they can choose from. In thi
Ep92: Ending the Game
At some point you may need to end your campaign. Maybe you've come to the logical conclusion of the story for these characters, maybe people are needing to move away. Whatever the reason, how you end your game can have a big impact on how people look ba