Gamification Nation Podcast

Gamification Nation Podcast


Podcast 30: How much does it cost to make a serious game?

October 15, 2019

Why is game design so expensive? Hi, this is An Coppens. I'm the chief Game Changer and show host of a Question of Gamification. And today I want to draw your attention to costs because it's a frequently recurring theme for our company for sure and also to draw some comparisons because, when people in business are shopping for a game most of them have not looked at what it takes to make a game. They consider it the same as for example a website or any kind of business application. Now when you think about a game. Even some of the basic casual games that we play on our mobile phones may require several team members several pieces of software and several different lengths of time of development. So I wanted to sort of address the question. Why is it so expensive to design a game or what constitutes the cost of designing a game? Because, more and more frequently people come to gamification and would actually like a serious game. And because both of them have a serious purpose and usually a business objective, it's not unsurprising that this happens. The challenge for us is that they usually come as I say it with a bicycle budget, but would like to buy a Ferrari. And that would be similar in game terminology having the budget for a very simple game like Pac-Man or Flappy Bird and actually wanting let's say a AAA game similar to a World of Warcraft or and ideally compressed for mobile. I mean not unusual as a request to be honest in our world, so. What constitutes the cost? I mean and I wanted too to paint a picture as large as possible. If you're looking for something to the style of a Flappy Bird a simple quiz, one person can develop that. Design it develop it and you probably need only a couple of weeks to do it and then maybe a week or two for testing. If you are aiming to build something much more engaging much more graphically interesting you end up already needing different tools so different softwares to get you started. So that's the first thing. So you need different software licenses, different graphic design tools, game development tools, hosting etc. Now for a big Triple A game and a triple A game. I would want you to think about it along the lines of a Grand Theft Auto, a World of Warcraft and OverWatch. Games that have typically a development team of minimum, five to ten people on them. So in a development team for these kinds of big big name games, you typically have lead game designer who sets the overarching concept. You have level designers you have which are all responsible for one level and that needs to be consistent with the main story arc and the main storyline and fit into the overall vision of the lead game designer, then a narrative designer. You may also find in the larger organizations where the actual narrative is worked out based on levels, based on characters. You may even have character designers who work out a whole story board as story Bible so to speak for each character in the game nearly as developed as let's say a script for a movie if you will and then you usually have several programmers. Programmers tend to program games of that nature in either Unity or Unreal, the two big engines for game design and they will typically Master skills like C# or C plus. So both Unity and Unreal allow you then to push it through to different platforms whether or not it's Android, iOS, PlayStation, web apps, Nintendo's you name it. Most of the development tools allow you to do that. Then on those games you also have graphic designers and animation designers. So the graphic designers may have specialties some are background designer some are character designers. And then the animation designer basically makes sure that the characters can animate the anything that needs to move also moves. Those Graphics can be 2D, 3D.