The Who, What, Why? Game Design Podcast

The Who, What, Why? Game Design Podcast


Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack

October 22, 2022

Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one kn