The Misdirected Mark Podcast
Latest Episodes
MM Plays 35 – A Magical Night Part 1 (CotS AP)
Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's e
MM Plays 34 – Prep vs Play
Have you ever thought that about your game? I've prepped this game but after the session my prep was only sort of used. We do...a lot. Today we get inside this idea, talking a lot about how to get
MM Plays 33 – Smarty Pants Part Nine (CotS AP)
It's the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
MM Plays 32 – Mods in Cortex Prime
We're talking about three mods from Cortex Prime today and how we don't quite use them the way they're explained in the book. Stress, Action Based Resolution, and the Doom Pool. Enjoy and tell us abou
MM Plays 31 – Smarty Pants Part Eight (CotS AP)
We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she en
MM Plays 30 – Story Jumping
What do you do when the players make a choice that jumps ahead of what you were planning on and either skips everything you had prepared or moves towards the end of a story by passing many other story
MM Plays 29 – Smarty Pants Part Seven (CotS AP)
We join the Children of the Shroud as they break into a house. I guess we're gonna be criminals but I suppose we do have probable cause to check out this place. After all, Meseme's essence has been de
MM Plays 28 – Cortex Primer Plot Points
Here's the Cortex Primer on Plot Points. Enjoy another installment as we help you learn the ins and outs of Cortex Prime.
MM Plays 027 – Smarty Pants Part Six
We join the Children of the Shroud as they return to school on a Monday morning and then continue their pursuit of Samia in the evening, but wait, there's a twist and Phil is gonna do some GM Gymnasti
MM Plays 026 – The Heavy Hand of Narration
Don't take away my agency...unless you have a good reason. And don't make me pay for it. In fact, pay me to take away my agency...in currency or in a story I can get behind.