Silicon Sasquatch

Silicon Sasquatch


“Chasing the Dragon Age” — The Silicon Sasquatch Podcast: Episode 58

December 02, 2014

The mere concept of an 80-hour game just isn't the same in 2014. What does that mean for gaming's tradition of massive, deep role-playing games? And what can developers do to avoid padding their games out with dull, superfluous side missions?