Product Momentum Podcast

Product Momentum Podcast


48 / At the Intersection of Art and Technology

January 25, 2021

Josh Anon
Roblox

48 / At the Intersection of Art and Technology

Description
Defining the product manager role is a moving target. It’s tough to put our finger on the skill set we need to land the gig. And then we’re not always confident about what to do once we arrive.
In this episode of the Product Momentum Podcast, Sean and Paul welcome Josh Anon. Now a product manager at Roblox, Josh has worked at the intersection of art and technology throughout his career. A quick review of his resume (in addition to sparking bits of envy) and you’ll understand why Josh’s approach to product management – blending the right amounts of creative expression and systematic analysis, with bias toward neither – provides the balance we need for our products to succeed.
Before Roblox, Josh’s career includes stops at Pixar, Lytro, and Magic Leap where he performed roles as a software developer, cinematographer, and product manager. Josh is also author of The Product Book: How to Become a Great Product Manager, a best-seller written precisely for new product managers.
An amazing storyteller, Josh’s unique journey has led to the key learnings and important insights he shares with us today. Listen closely to find a nugget that will nudge your career forward.
[02:13] No matter the industry, product is about being the voice of the customer.
[03:08] Keep in mind that the right solution depends on the situation.
[04:22] Expect to be disrupted. Better still, think about how to disrupt yourself.
[05:52] The scientific approach to goal setting. It’s reasonable, when you’re working on different goals, to start off with a hypothesis to test.
(06:23] We can develop intuition, and we can develop good instincts over time. The more experience you get, the better you can put yourself into a customer’s shoes.
[08:43] Product management, in a nutshell, is about who is the customer, what problem you’re solving for them, and can the technology deliver a solution with trade-offs that the customer will accept.
[12:19] Four critical PM skills. Learning, researching, writing, and experimenting.
[14:30] Storytelling and PRDs. Use documentation not as a massive, static thing that’s not going to change. But rather to tell a story about where we want to go and the key things we want to make sure we don’t lose as we execute toward it.
[17:46] What if my hypothesis is wrong? As a PM, one of the things that keeps me up at night is, what if I’m wrong about my hypothesis? Writing or telling a story is a quick way to do a gut check to answer: “is my solution going to fit into the customer’s life in a useful, meaningful way?”
[19:11] Detail matters to good storytelling. The right level of detail can help you realize, what are the features on your product that really are critically important, and what’s the stuff that just doesn’t matter?
[23:17] The technology is in service of something bigger.
[23:50] Saying no. You have to have a strong ability to say no to things. It’s better to do less that’s better than to do every single feature possible and deliver it poorly.
[24:32] The value of technology. Technology doesn’t exist because we’ve managed to figure out how to build a feature; the value in it is focusing on, what is it that a customer is trying to achieve?
[26:04] Innovation. Innovation has become a mix of, how do you have a novel solution to a problem that is way better than what people are doing now to solve it,