The Precursor Cast - For Lovers of Guild Wars 2

The Precursor Cast - For Lovers of Guild Wars 2


Episode 10 – One Slot Sack?

January 14, 2016

This week on the Precursor Cast…Militus plans how he will spend 1.5 Billion Dollars (buying Arenet and renaming the game Mila-MilaWars)...Tess watches the Labryth over and over again... and the precursor guild says goodbye to Wintersday. It is time to wind it up, This is Episode 10 of the Precursor Cast

Intro Game:

Quote Challenge!

The following quotes are from NPC’s in GW2 or David Bowie Song. But which is which?

(I hid them so you can’t see them)

Contact Us: Tess, tell them how to do it!
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gmail - precursorpodcast@gmail.com
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*Phone Call: None This Week

Moment of Zen
Tess - I went back to basics this week and mostly just ran core Tyria hearts. I love this content.

Militus - Finished my Zojja's Berserker Insignia - I know you guys will probably laugh, but this is a big deal for me. I have everything but the elonian longcoat panel.
1

boom - Necro at 80. Bam… Lots of Exotics, need a little more gear to complete the ensemble. Now I need to conquer HoTs with him and start moving him into being my main.

Militus Broke Ass Segment:
Bag that works with all of your characters. 700 gems.

Mini Arrowhead (aka dick-a-saurus) - 400 gems

News:
State of the Game Update —Q1 2016
by Colin Johanson on January 12, 2016

Hello, Tyrians,
Welcome back from the holiday break! We hope everyone had a wonderful holiday, and for all of you who celebrated in game as well, a very merry Wintersday. We’ve made it to 2016, and I want to give you an overview of what to expect from the next three months of live development for Guild Wars 2 as well a look ahead into where we’ll be going this year.
2016 marks a turning point for the developmental focus of the Guild Wars 2 franchise. From 2012 to 2014, we were focused on developing regular updates through our Living World and feature pack releases. In 2015 our focus predominantly shifted away from live updates and toward our first expansion. In 2016 we aim to provide a more balanced focus, which will see efforts divided equally between providing regular updates and working toward the next expansion.
While we balance our development, 2016 will also be a turning point in the type of development we do for Guild Wars 2. Over the last three years, ArenaNet has focused on “breadth” of development: new content types, releasing in new territories, new game systems, different release cycles, system overhauls, and experiments into what is possible with an online world. One of our goals for Guild Wars 2: Heart of Thorns™ was for it to be the last time we would focus on this type of broad development and experimentation and to reach a point where we could focus more on depth.
Over the years, Guild Wars 2 has built up a wide variety of content and feature types. 2016 is the year where we’ll be focusing on the parts of Guild Wars 2 that have been most successful and giving our full attention to those areas by adding depth to them. This means a focus on new content and polish for our existing, successful parts of the game. Though our big overhaul for World vs. World is still not ready for prime time, all other parts of the game are at a point where we can focus entirely on polishing the systems we have and continuing to add new content via live updates and our next expansion.
So as we transition into a future where we’ll be balancing development between the next expansion and regular updates, what will these updates look like for Guild Wars 2?
Major Seasonal Game Updates
In 2016,