Nice Games Club - a gamedev podcast!
Latest Episodes
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
Your nice hosts recorded separately again this week, as Mark has been isolating at home. Stephen rants about examines fall damage mechanics in Legend of Zelda: Breath of the Wild and other games. Is fall damage overrated? Well, Stephen has OPINIONS. Mark
Unreal Engine for Indies (with Zack Gilbertson)
This week, Ellen and Stephen learn guest Zack Gilbertson's whole deal. Afterwards, Zack walks your nice hosts though an overview of what it's like for an indie developer to work with Unreal Engine, a popular-but-slightly-less-popular-than-Unity game engin
Nice Games Jam: "Chaos Canyon"
Max Kunze, Nice Games Club Guest Booker, takes over for Mark while he's still sick this week on another Nice Games Jam! Mark actually created the prompt for this episode, and your nice hosts find a way to inject many explosions into this board game made f
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
On this episode, we talk with two of Ellen's coworkers and the Games Agency, Jamaal Sawyer-Dymski & Greg Borreson. They talk about their career paths, from their time as young nerds, to working in very different areas of computer sciences and programm
"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation
In this episode, Stephen points out the number three! Its everywhere! Also, what is it about animation that captures our minds and imaginations so effectively? Your hosts explore the topic and share some ideas. Ellen gets hung up on math, and Mark tries
The Taxonomy of Horse Games (with Alice Ruppert)
This week, your nice hosts clop along sprawling acres of horse games and horses in games. They are led to water by the foremost expert on the topic, Alice Ruppert, creative director of the recent Horse Tales - Emerald Valley Ranch and writer of the horse-
"I love it when you kinda agree." Endings; Lusory Attitude
Your nice hosts explore the finality and the lusory this week with these two topics. In the process, Stephen struggles with a simple concept, Mark gets to 82% completion and Ellen figures out a way to blow up a transition.Glom is available for preorder! F
Nice Games Jam: "Pothole Run"
According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them
"One size bigger and red." CSS; Skill Trees
Dale learned a lot while editing this episode.She learned the board game Spirit Island is about spirits that protect an island, and she is pretty sure that this is the same premise as hit TV show LOST.She learns that CSS is not a programming language
Tiny Horrors (with Rosalie Vile)
Ellen and Stephen get spooked discussing small and/or novel horror games and experiences with Online Simulator developer Rosalie Vile. Ellen works backwards from the punchline, Stephen doesn't know about 80%, and Mark is still in California (thanks, calen