Mobile App Reskinning | AppsFresh.com | Building iPhone Apps and Games for the Solo Entrepreneur and

Mobile App Reskinning | AppsFresh.com | Building iPhone Apps and Games for the Solo Entrepreneur and


21: Tips and Tricks from Simon to do app reskinning with Unity 3D

June 20, 2014

Simon Crack Tips & Tricks on App Reskinning with Unity 3D
 

Unity 3D is powerful at making quick good looking games.
Listen to how Simon Crack pulls millions of downloads using Unity in this podcast episode.

 
Podcast Transcript:
Welcome to the world first app reskinning tournament. This is Yohann from appsfresh.com. We are very excited to bring you the news. The app reskinning industry has never been stronger than it is today and now is the time to bring the community together into this exciting event. We got some amazing sponsors to back this tournament with amazing prizes.
We have got chupamobile.com, apptopia.com, appbattleground.com, appmaster.co and my team at appsfresh.com. We were able to come up together and give away thousands of dollars in prizes. These prizes include several top source codes, graphic packs, icon packs, screenshot templates, video preview templates, ASO services, one on one coaching from the best of the industry and an exclusive access to Steve Young's elite app masters group. These prizes are life altering and can transform your app reskinning venture into a growing business.

You might be wondering how this app reskinning tournament works and how to participate. It's easy. On July 1st 2014 we will be giving away a mystery top iOS game source code with graphic packs to all participants. The participants have about a month to reskin the game and publish it to the app store. The 3 persons that reach the highest rank in the USA App Store win the prizes. It's that easy. Now you are free to use the graphic packs that are included with the source code or you can come up with your own theme. That's no problem. The source code comes with an unlimited license and costs hundreds of dollars on its own.
So everyone that participates is already a winner. Because the source code and graphic packs are yours to keep forever. So don’t wait any longer and come have fun, meet and interact with people from the industry.
Go signup at appsfresh.com/tournament. By the way the number of spots are limited. This is the world's first app reskinning tournament. It's going to be big. So come make history with us. I will see you at appsfresh.com/tournament.

Welcome to the Mobile app flipping podcast. This is your host Yohann Taieb. My goal is to help you get the most out of reskinning apps. Whether you are already a full time entrepreneur or trying to get a business going, this podcast is for you.  We will be interviewing professionals that are already doing app reskinning for a living. We will also invite source code sellers to get to learn about what they have to offer and finally we will talk to industry experts to learn how to become more productive at flipping apps. And now without further ado, let's get started.

Today I have an amazing amazing guest. His name is Simon Crack and he has been in the mobile app industry for quite a while and what's so special about Simon Crack is that he uses Unity as his main engine to make games. So I don’t want to get too much into the details right now. So let me introduce you.

Yohann: Simon. Hey Simon how are you?

Simon: Hey I am good. How are you?

Yohann: I am doing excellent. Thanks. So can you tell me a little bit about yourself, you know, who you are? How you ended up in the mobile app industry into the especially reskinning and anything you think you would like to mention about yourself?

Simon: Ya sure. So it's about I guess about 2.5-3 years ago that I go into the app industry seriously. I was making an app probably about 4 years ago when the App Store really just sort of began. I made a simple app. It was with appmaker like an online website where you can just take feeds from websites and it was a real simple app. This was my first one. And basically I took my magic website at that time where there were a ton of magic tricks and turned it into an app.
And I released it and it did ok. But at the time I didn’t know how to monetize it.