The Gaming Careers Podcast - Game Development/ Gaming Jobs/ Gaming Entrepreneurship

The Gaming Careers Podcast - Game Development/ Gaming Jobs/ Gaming Entrepreneurship


TGC: 070 Dan Yarrington and Michael Michael Fox From Ship Naked Tell Us How To Solve Shipping Woes

September 29, 2016

  Why do first time game publishers ALWAYS screw up shipping?  Well, the truth of the matter is that there is a lot to it… especially if you want to do it right. Today we are joined by Dan Yarrington and Michael Fox from Ship Naked to help us navigate the murky shipping waters as well as let us know how they might be able to help.  This is a great episode where we really dive in to all the different factors involved in shipping a tabletop project. I have been reading tons of information on this subject for my own project- and I would like to say that I had done a pretty thorough job researching what to expect from shipping.  After talking to Dan and Michael, however, I find that I had only scratched the surface on what I might run into with my project. If you are a project creator and have plans to produce your project on your own... EVER... then this interview will be essential tool in your toolbox for success. On a personal note- This Episode marks the TWO YEAR ANNIVERSARY for THE GAMING CAREERS PODCAST!!! I want to thank everyone for all your support and enthusiasm for keeping the show going.  Its been an amazing journey, and I am looking forward to doubling down and taking the show to the next level.  Lets build it together- Let me know what you'd like to hear and I'll build it. Lets continue to Find Our Fit and make our Passions our Profession! Game On!