GameOver!Retry?
Latest Episodes
GOR S2E01 – The Long Holiday
Hello. Do you remember us? It's Game Over! Retry? Did you miss us? - After a long 4 months off, we've returned. Much has changed. Jon is a dad. Jason started playing on his 3DS again. Harold has a bone to pick... some things have stayed the same.
GOR058 – Tutorial Tutorial
In this episode, we tried to identify what makes an effective tutorial. We defined an effective tutorial to be one that is engaging and entertaining, while properly demonstrating to players how they can interact with the game.
GOR057 - Hitler Never Loses
After much delay, we finally were able to get our latest Rolling Start episode edited and posted. This week, we asked for Movies that we could turn into games, and slowly added mechanics to them as an improvisational exercise. Without any additional desc
GOR056 - Interview with Teddy Lee
Last week, we were lucky enough to get back in touch with an old friend and colleague, Teddy Lee. He's the primary designer and co-founder of Cellar Door Games, the Toronto-based indie studio behind the stellar success Rogue Legacy. In this interview, Te
GOR055 - Team Fortress 2
Before the long weekend, we shared our experiences playing Team Fortress 2, one of the most iconic first person shooters in the past decade. Originally a paid title in Valve's Orange Box bundle, TF2 has since become an iconic success story in the free
GOR054 - Interview with Andrei Petrov
Last week, we were joined by Andrei Petrov of Glowbug Labs to discuss their recently released game, Buzzle. Andrei shares his experiences making games in both corporate and independent studios, and the hurdles and rewards that come with those territori
GOR053 - 1337 Dzyn skiLLz
Hi diddly ho, neighbourino! Did you miss us? Last week, we discussed the skills needed by an effective Game Designer. Unlike Programmers and Artists, what Game Designers bring to the table is less tangible. As a result, defining what makes a good desi
GOR052 - You’re all a bunch of racists
With all the positive feedback and hilarity from our last Rolling Start, we decided to give it another go, and asked for your zany and ridiculous suggestions. We quickly came to a realization about our audience ... you're all a bunch of crazy racists!
GOR051 - The Stanley Parable
The Stanley Parable was a curious adventure game. Take the dry, witty, mocking narration from Portal, apply it to the brain-melting complexity of Anti-Chamber, and throw in a mechanic inspired by Groundhog Day (yes, the movie), and the result is a sur
GOR050 - Achievements, Unlocked
ACHIEVEMENT UNLOCKED: [NIFTY FIFTY] With almost every aspect of our lives becoming gamified, achievements have permeated our lives. From sports activity trackers to job performance incentives and back to video games, everything that can be quantified,