!FALcast
Latest Episodes
Ep. 32: Mysterious Grandpa
Quick hits! (sort of kind of not really) Dead Cells is great, but is it a Metroidvania? Deck assembly vs. dice rolling in Slay the Spire and Dicey Dungeons Void Bastards is great, full stop Days Gone was better than people acted (Deacon St.
Ep. 31: My Eagle is a Horse
“What are we gonna talk about?” Is pinball a video game? (No, it very much is not) Holes Farming, comedy clubs and flesh reanimation: the high-stress days and unholy nights of Graveyard Keeper Where does YOUR meat come from?
Ep. 30: No Good at Learning
Matt is hungry Musings on a graveyard; butt A rash of Neverland poisonings Will Adam ever get to talk about Persona 5? [PERSONA CONTENT REDACTED] The thought-provoking, generous, occasionally pointless brilliance of NieR: Automata Seriously though,
Ep. 29: Video Games Should Stop
Destiny 2: Why is it like that? Matt has recording troubles (and a phone call) An attempted intervention for a Destiny addict The need for variation within repetition The gauntlet is thrown at Eminem, hastily withdrawn,
Ep. 28: Flavor Trash
Does Prey spoil its own ending? Mimics and organic jump scares Another interesting crafting system for Adam to hate Inventory management and compulsive leveling Do Bethesda games have a random crap problem?
Ep. 27: A Beige Room
The surprising success of Horizon Zero Dawn’s apocalypse Strong world and setting design sets it apart from other open world games Dynamic, tactically improvisational combat But the game should be harder in a few ways We discover a crafting system that...
Ep. 26: Take Disease to the Next Level
Oxygen Not Included is Spacebase DF-9 but better A required build order stifles creativity Complexity turns us on and turns us off “Who among us does not love infrastructure?” Adam’s PixelJunk bias returns Nom Nom Galaxy and the problem with soup How t...
Ep. 25: I Am Something More Now
The Last Guardian: A great and terrible videogame …that we spoil a little Classification of a monster An indirect experience Has development limbo left its mark? Should a remake strive for preservation or improvement?
Ep. 24: That Was Badly Done, Friend
Matt returns to Dark Souls Killing friendly NPCs in Souls games Adam is a dirty FAQ user Is equipment in Dark Souls too complex? Is equipment in Bloodborne too simple? Quest-givers and combat allies Time progression and Insight Mechanically encouraging...