Ed Chair Talk

Ed Chair Talk


Play to Learn Part 1: Educational Games as Mainstream Instructional Resources

April 23, 2015

April 2015, Play to Learn Part 1:
Educational Games as Mainstream Instructional Resources 
It is a quite common thing to say that anything that requires work is “not all fun and gamesâ€. Students often use this phrase to describe learning both in and out of the classroom. Parents responding to whining children who don’t want to do their homework use it too. So, if it is not all fun and games, how much of it can be? We know that most mammals learn through play, honing the skills that they will use to take on the challenges of adulthood. What is the role of play for humans? In our rather puritanical society is play a valid method to support learning or does it change the game? Will our cultural norms accommodate gaming or will communities respond by asking schools to engage in serious learning and dispense with this sort of learner engagement? Our guests on this show represent different perspectives in the business of gaming in education. Come join us at the Table and find ways that you can integrate game strategy into your products, instructional strategies, and marketing.

Guests at the table:

Lee Wilson, CEO at Filament Games
Jodi Asbell-Clarke, Director of EdGe at TERC
Mat Frenz, Producer and Business Development Lead at GlassLab Games

Listen: