Software Engineering Daily
Latest Episodes
Graphical Photorealism with Andrew Price the Blender Guru
The power of 3D graphics hardware and rendering technology is improving at an astonishing pace. To achieve high graphical fidelity, assets that compose 3D worlds must feature an ever-increasing level
Biotech Special: AI Protein Engineering with Eddie Abrams
Antibodies are a type of protein molecule produced by the immune system. They recognize and attach to other molecules with remarkable precision. Typically antibodies target foreign objects, like virus
Portal 64 with James Lambert
Portal is a 2007 game developed by Valve, where the player encounters puzzles that must be solved using the portal gun, a device that can create inter-spatial portals between surfaces. Portal 64 is
Waymo and Autonomous Driving with David Margines
Waymo is an autonomous driving company that had its start as the Google Self-Driving Car Project. David Margines is a Director of Product Management at Waymo and he joins the podcast to talk about Way
Biotech Special: ML at Recursion with Jordan Christensen and Imran Haque
Recursion is at the leading edge of applying AI and ML to drug development. The company exemplifies a new wave of techbio companies, that tightly couple compute and robotics with biology and chemist
NVIDIA and the Future of 3D Development with Aaron Luk
Producing 3D films, games and simulations is a complex process, often involving multiple teams and tools. At Pixar, pipeline engineers needed to write lots of glue code to integrate different workflow
SimpleWebAuthn with Matthew Miller
SimpleWebAuthn is an open source TypeScript-centric pair of libraries frontend and backend that make it easier for devs to implement WebAuthn on the web. Matthew Miller started the project in 2019
Biotech Special: a16z and the Biotech Revolution with Vijay Pande
There is a revolution unfolding in biotech. The confluence of new biological methods like CRISPR, virtually unlimited computational capacity, and machine learning has fundamentally transformed our abi
Building a Unified Hardware API at Intel with James Reinders
oneAPI is an open standard for a unified API to be used across different computing accelerator architectures. This including GPUs, AI accelerators, and FPGAs. The goal of oneAPI is to eliminate the ne
The Godot Game Engine with Emilio Coppola
A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting. Godot is an ope