RPPR Actual Play
A squad of space marines is sent to a remote mining station on an asteroid to investigate the disappearance of a worker. When they arrive, the marines realize something else is on the station. Something inhuman. Something hungry.
A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won't take because they're too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults,
A man's body is found, partially cannibalized, near a homeless camp outside Chicago. The killer carved an occult sigil on the body, earning Delta Green's attention. Two agents are dispatched to find the killer and neutralize any potential vector.
The Pilgrims have made an unlikely ally. A clan of mutant Jokaero, gifted with the ability to speak and think like other species, is on the run from Chaos. Their ship is powerful but even it cannot stand against all of Chaos.
Harlem, New York City, December 1920. Even as the bitter cold envelops the city, Harlem is heating up. A vibrant rent party turns deadly when monstrous attackers show up. In the aftermath, two veterans of World War 1, some of the Harlem Hellfighters,
The Pilgrims, an odd group of warriors and rogues assembled for a secret mission, find themselves on Skagtoria, a remote Imperial planet. A small population of loyal citizens of the Imperium toil under the planet's surface,
In a hospital of mystically inclined doctors, no disease is too obscure to cure. Patients with the most impossible conditions are healed every day. Two such cases challenge two groups of unique healers. Just another day in Doctor Witch Doctor! -
The hunt for the treasure is almost over. The Ska Band journeys upriver to the mystical heart of the Mississippi River to an island. There, they face the final obstacles to their goal, including enemies that have dogged them since the start of their qu...
In the far future, humanity has scattered across the stars. The Union Diplomatic Corps is bravely exploring the cosmos to re-establish contact with far-flung worlds. By the time, the UDC reaches the world of Vermeer,
The Ska Band cabal schemes to help a cinemancer gain three major charges, magick powerful enough to change reality. The Ska Band will take one charge if successful, a necessary component for their own quest.