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The Blind Eyes have found the Vault of Secrets but now they must break in and find the documents they need. Getting past the security and locating one particular document will require all of their fin
Another day, another score. Sometimes the trip to the site is even more dangerous than the job itself, as the D4s discover. Even a simple obstacle can become far more difficult to overcome, in the bli
World building is a fun part of preparing a game but it's still work. Sometimes you may need help generating ideas. James D'Amato from the One Shot podcast released a new book called The Ultimate RPG
The Blind Eyes go to prison! They want to rescue someone and complete a few other jobs before they escape though. Can Flake and others pull it off or will they actually stay in prison? Aaron – Salvage the Leech Caleb – Flake the Cutter
A large cache of lawn tools is stored in a hedge maze outside of a big box hardware store. Lawn tools are invaluable because they can be repurposed to serve any number of needs, pieced out for parts, or be turned into anti-casualty weapons.
The Blind Eyes know that a powerful guild of merchants, The Hive, knows the location of a powerful artifact they need. The information is kept in a book hidden in a vault controlled by the Hive. Only one member of the Hive, the loremaster,
Furniture is a valuable commodity in the Loss and the D4s have a lead on an untouched big box store full of it. Of course, there must be a reason why a store that large has been untouched so long after the Crash.
The Blind Eyes want to start a war between two powerful factions without anyone knowing they are behind it. To achieve this, they must frame a leader within the Silver Nails, a mercenary company, as a secret member of the Spirit Wardens.
News: I've launched a new Kickstarter for a podcast series called Ludonarrative Dissidents! Check it out here and listen to a preview episode on RPPR here. The National Guard wants the D4s to escort a group of VIPs to their base and in exchange they w...
The Blind Eyes must figure out the identity of a Spirit Warden, who goes by the moniker Bakaros. To find his real identity, they must stalk and deceive their target, a formidable task, even for them. The Spirit Wardens take great care to protect their ...