Which Game First: A Board Game Podcast

Which Game First: A Board Game Podcast


Yummy Yummy Pancake | Ecos: First Continent | Switch 16

January 07, 2020

First up we try to keep our early morning memory sharp as we flip for Yummy Yummy PancakeNext we become a force of nature to shape the world and all its creatures in ECOS: First ContinentAnd lastly we pitch the dice to ditch our deck in Switch 16

Segment Markers:

Yummy Yummy Pancake – 2:15ECOS: First Continent – 11:29Switch 16 – 23:13

Yummy Yummy Pancake

Designed by: Yohan GohPublished by: Mayday Games (2017)Players: 2 – 4Ages: 5 & upPlaying time: 15 min

In Yummy Yummy Pancake, you’re trying to identify pancakes in a frying pan, but were you paying enough attention to know what’s there?

On their turn, a player lays out eight face-up tokens in a frying pan, and all other players get to see the toppings on these pancakes. 

The active player attempts to flip as many pancakes as possible, and then chooses a face-down pancake and a player. If this player can identify what’s on the other side, they claim this pancake; otherwise the flipper keeps it. The flipper may continue to challenge players to remember pancakes or end their turn, in which case the next player refills the pan to eight face-up pancakes and takes their turn.

Once the pancake supply runs out, whoever has the most pancakes wins!

Ecos: First Continent

Designed by: John D. ClairPublished by: Alderac Entertainment Group (2019)Players: 2 – 6Ages: 14 & upPlaying time: 45 – 75 min

What if the formation of Earth had gone differently?

In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur.  Which landscapes, habitats, and species thrive will be up to you.

Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag. This gives all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into other things, such as energy cubes or additional cards in hand … or they can be added to your tableau to give you greater options as the game evolves.

The game ends at either 60 or 80 points – your choice. When the first player hits the goal, last round is triggered, and the winner is declared!

Switch 16

Designed by: Anthony VadaszPublished by: Pressman Toy Corp. (2001)Players: 2 – 4Ages: 7 & upPlaying time: 20 min

In Switch 16, each player has a deck of cards numbered 1-16. 

During your turn you roll dice and you may remove the top and subsequent cards if some combination of the dice add up to their number. You can choose to roll more than once, but a significant penalty is applied if you then can’t remove a card. 

But, there is another die rolled that may allow you to block other players or even switch decks with them.

You win if you’re the first to remove all the cards in your deck.