Ten Giant Robots

Ten Giant Robots


Episode 9 - It's Whiskey! - Ten Giant Robots

February 09, 2016

 The whiskey cast. And an animatic anecdote. And back to the Weta Effect video--again!

* (We no longer cross-post to YouTube. Maybe if demand is expressed, we'll return to that.)
* GarageBand is regressing-- no more podcast features
* Logic Pro X is our recording platform
* Then a rundown on how we're posting our podcast

* Tech nonsense (web hosting issues)
* Wordpress
* Specialized hosting for podcast files: blubrry.com and libsyn.com

* Sean's catch-up

* working with a brand, and agency, and a client

* and how it sometimes pinches the vfx team the most
* and dealing with ad agency jobs

* James Cameron working on framing his shots

* an animatic anecdote

* And Efram has more on "The Weta Effect"
* Santa Clarita Studios
* Imagineering book
* Disney weenies

* Efram's catch-up

* Working on his short...and working on getting work!
* Sorry about the g-g-g-glitch on the "soft hold"
* Pay to Play. Kill Fees. What are they? Will a vfx artist ever get one?

* Lessons learned with hiring or being hired

* PJ's guess about what percentage of jobs make no money
* And introducing the concept of the bonding company

* we'll need to follow up more on this in the future

* SAG possibly striking for videogame voice actors
* Obama has acknowledged the plights of freelancers

* There's a freelancer union
* Freelancers are, on average, missing $6000 in compensation a year (sited from the Freelancers Union)
* ...and the Canadian subsidies!

* Interviews are teased... and other nonsense
* Weta Effect ... Part II!

* Questions and Answers about the Questions and Answers
* And is the problem with Prometheus* the VFX?
* Correction: The other giant (dead) aliens in Alien were not "Starshooters"
* Efram's argument against the Weta Effect video
* Sean thinks the video creator's intention has to do with the strengths of movies themselves
* Augmented Reality games

* The origin of the name "Ten Giant Robots"

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