Manifest Zone: Exploring the World of Eberron
01 – Introductions
The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.
Outline
* Introductions
* Origin of Manifest Zone
* Scope of the Show
* What Makes Eberron a Unique Setting, and Why Should GMs Consider It?
* Eberron As a Sandbox Setting
* Inspiration vs. Canon and Metaplot
* What is Eberron Not
* Magic as Technology
* What Makes an Eberron Campaign
* Setting Player Expectations
* Next Episode: The Last War
To subscribe to Manifest Zone, visit manifest.zone. (Yes, that’s the real URL.)