Star Wars Jedi: Survivor game director Stig Asmussen returns to IGN Unfiltered for another long-form conversation about building a AAA Star Wars game. He discusses what it takes to build a great seque
In the year 2320, a skip tracer hunts down a dangerous escaped criminal on a derelict space station. In the process, she must confront murderous alien life forms, as well as unspeakable horrors from h
Cliff Bleszinski, renowned designer of Gears of War, Unreal, Unreal Tournament, Jazz Jackrabbit, and more, returns for his first IGN Unfiltered interview since 2016 to discuss his life and career as d
Justin Roiland reveals the origin of Rick & Morty's voices, the long road towards finally getting a hit show, and the longer road towards creating a successful video game studio including lots of di
My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the
Bethesda Game Studios director Todd Howard my first repeat guest! returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about th
ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!
Shadow Warrior 3 game director Kuba Opo, who discusses his career in games from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good firs
This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game...
IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one...