EventHubs Podcast

Latest Episodes
Rating new Street Fighter 6 characters Marisa and Manon
We've got three separate gameplay reveal trailers for Street Fighter 6 in recent days, with Capcom's development team running sets. Although it hasn't been officially confirmed, this is likely their B
Street Fighter 6 beta tier list discussion
Four of the EventHubs staff (all of who got to spend time playing Street Fighter 6's closed beta test) offer their opinions on ordering the eight yet playable characters in tier lists.We offer all fo
Street Fighter 6’s appeal to casual players is incredible (With special guest King Jae!)
We welcome content creator and player King Jae to Talk and Block to discuss Street Fighter 6's appeal to more casual audiences. We also discuss a little Tekken, the potential of good character customi
Street Fighter 6 has more exciting single player content than ever
Capcom showcased a ton more World Tour Mode as well as Battle Hub! They also revealed a new Extreme Battle mode... which reminds us a bit of Super Smash Bros.
Street Fighter 6 Full launch roster revealed!
One day after Capcom shows us 4 new Street Fighter 6 characters, they tell us the rest of the roster! DreamKing joins to help react and analyze this exciting news!
Ken, Honda, Dhalsim, Blanka revealed for Street Fighter 6
Capcom hit the Street Fighter community with loads of exciting new Street Fighter 6 content today at Tokyo Game Show as a whopping four new characters were revealed for the game's roster.All four are
Street Fighter 6 questions answered Part 2: Drive Impact, Drive Rush, and Drive System balance
Having gotten a full session of hands on time with Street Fighter 6, (playing with the likes of competitors like PG|Punk and Justin Wong) Catalyst has a ton of new insight into how the game's fights,
Street Fighter 6 questions answered Part 1: Damage output, flow/feel, and comparisons to Street Fighter 5
Catalyst got hands on time with Street Fighter 6 at Evo, and so I have some questions for him about the game. This time we talk about basic feel and flow, how many touches it takes to win a round, and