Riot's fighting game could massively impact the FGC, what characters and content could be coming to SF5, a few words about China's influence, and more
Riot has given us our very first glimpse at their upcoming fighting game currently known as "Project L", and we have some reactions, predictions, and speculation on what this might mean for the FGC. We also offer our two cents on the fact that Riot happe.
Is Street Fighter 5 starting to feel boring? Plus a hacker is making ranked matches hilariously unplayable, tournaments need more money, and more
I've been experiencing a sense of fatigue when it comes to playing Street Fighter 5 lately, and it's starting to sound like I may not be the only one. Catalyst and I examine why we think this is, and how it could potentially be fixed. Plus a Street Fight.
Is Street Fighter 5 the most mentally taxing AAA fighting game? Plus how to deal with online hate, Terminator breaks new ground for NRS and more
Street Fighter 5 takes us on an emotional and mental roller coaster just about every time we play it, leading us to consider if it's the most mentally taxing AAA fighter out right now. Plus, Bonchan comments on and we explore what it takes to truly level.
'You're a total jerk if you play these characters!' - we explore robbery characters in Street Fighter 5, option selects in Mortal Kombat 11 and more
How exactly do we define robbery characters and why do they frustrate us so much? We try to tackle this surprisingly obscure topic from a few different angles. Plus Ono drops a conspicuous tweet that has us thinking about system crossplay potential for C.
Momochi vs. the JeSU pro license, Street Fighter League vs. North America, and Catalyst is VERY mad there isn't a Season 4.5 balance patch for SF5
Capcom sets up a lopsided Street Fighter League Grand Finals event that has a lot of us, including some of those participating in the competition, scratching our heads, Momochi wins a whole bunch of money but doesn't take it because of JESU Pro License p.
Infiltration has opened up to IGN Korea about his domestic abuse situation from last year that resulted in his leaving the Capcom Pro Tour through 2019. We're nearing the end of his ban period, and thus we discuss where things now stand and how the commu.
What we're expecting from Street Fighter 5's next version if it drops early next year, Bonchan takes over, SNK is leveling up, and Battleship
We're suspecting there's a good chance we'll get some kind of a Super update to Street Fighter 5 early next year, and if that's the case, what kind of new mechanical shifts could the game really use right now? Plus the Bonchan dynasty has begun, but is t.
The importance of playing the right character over top tiers, netcode expectations in 2019, a fishy Street Fighter League situation, and more
Catalyst thinks Daigo might actually be doing better with Ryu than Guile, Capcom appears to have screwed Xykes out of a spot at Street Fighter League, SonicFox calls for a GT Goku ban in Dragon Ball FighterZ, the FGC seems to be getting serious about dem.
'Samurai Shodown is the ultimate secondary game to have' - Majin and Raptor explore how Samurai Shodown is making all the right moves right now
We've got another special episode of our podcast to kick off your week, this time featuring Nick "MajinTenshinhan" Taylor and a discussion devoted entirely to the new Samurai Shodown. Hear why this game continues to turn heads, how easy it is to get into.
Is Street Fighter 4 more fun to play or watch than Street Fighter 5? Is Shadow Chun foreshadowing bigger things? Has SF5's netcode worsened since EVO?
The latest Street Fighter 5 Extra Battle Shadow Lady Chun-Li AI is turning a surprising amount of heads with her Marvel vs. Capcom tendencies... so could she be a foreshadowing of things to come? Plus Dogura asks us to compare Street Fighter 5 to Street .