Designing Cardboard Podcast
Nate is back and chatting with Matthew about self publishing and crowd funding board game projects. Nate brings his experience with two successful games projects and the guys develop a plan to work on a Kickstarter project on air for listeners.
While Nate is away at a trade show, Matthew has Jon Gilmour on to talk about bidding and auction mechanics in games. A polarizing mechanic, it's very easy to mess this one up. The guys also discuss applications of these mechanics in Matthew's new game ...
The conclusion to the discussion on information. Nate and Matthew examine more unique examples of information, including evolving information, different applications in games, and when information is helpful and frustrating.
In the first of a two-part series, Nate and Matthew discuss information in board games and how varying levels play a huge role in the game's fun and mechanics. In this installment, learn about games on opposite ends of the spectrum: hidden and perfect....
Nate and Matthew talk about tie breakers: how to settle ties, what to do when there isn't an obvious tie breaker, and when to opt out of a tie breaker altogether. Plenty of examples of games doing it well (and not so well) for your reference!
Nate and Matthew take some time to introduce themselves, talk about their current projects, and what board games they are into. They fumble through their first attempt at Design from a Hat, pitching a game about painting in your sleep.