Critical Nonsense

Critical Nonsense


85! The Dampener Effect and Cohesion at Work

July 13, 2020

What can we learn from games in designing a just society? And how do you keep cohesion with distributed teams? [26:56]


This week, Aaron and Joey and Jess talk about the Mario Kart blue shell (it's blue, Joey), what makes a good game, the equity v. equality debate, cohesion at work, what makes a virtual meeting, and sheep sounds. They don't talk about *why* sheep sounds—our secret to keep.)


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