Critical Nonsense
233! Gamifying Sleep
What things that we need should we be gamifying?
This week, Joey and Jess talk about not getting enough sleep, Pokémon, mixed expertise, incentivized behavior change, Duolingo, and eating. They don’t talk about superconductors, no matter how badly Joey wants to.
references
- Like no one ever was ...
- Pokémon Sleep
- The Atlantic: Did Francesca Gino and Dan Ariely Fabricate Data for the Same Study?
- The Affinities by Robert Charles Wilson
- The New York Times: Sleep Better at Every Age
- The New York Times: 500 Days of Duolingo: What You Can (and Can’t) Learn From a Language App
- Common metre
- 감사합니다