Obstructed View
Episode 4 - Dracula
Wesley: Hi, I’m Wesley.Robyne: and I’m Robyne.Wesley: and this is Obstructed View. Robyne: Today we’ll be discussing Dracula by Three Day Hangover. Dracula was presented at the McAlpine hall at West Park Church.Wesley: This performance was done immersively with a bar that was integrated into the performance.Robyne: If you don’t know the story of Dracula, we’ve linked a synopsis in the show notes. This piece by Steven Dietz and Lori Wolter Hudson is a liberal adaptation of Bram Stoker’s novel. Let’s jump right into design.Wesley: So we have scenic and lighting design by Christopher and Justin Swader, sound design by Toby Jaguar Algya, and costume design by Caitlin Cisek. Robyne: I really liked the costumes. I loved how they found ways in all of the design elements under what I assume to be a very low budget, to really honor the story and the period from which this story comes. I found the proffesor’s costume to be very well contemporized. I found both Mina and Lucy’s costumes to be fitting of their characters. And all of the men seem to be fairly well dressed. I only didn’t necessarily care for Renfield’s costume, but it worked within the story and the design. Wesley: I thought the costuming worked well for what they were achieeing here. My only point of issue was Dracula, I thought his was a bit more on the grotesque side, a bit too flamboyant, a bit too 1970s. And when you’re contemporizing almost all these characters, he came off a bit dated and that was something that I couldn’t just grasp why.Robyne: I found that in the greater style of the piece that it fit, that he was a little dated. It didn’t bother me too much but I totally understand what you’re saying. I did think that the teeth work was wonderful, those prosthetic teeth up close looked great. Wesley: Yeah, teeth were great. I enjoyed the make up work.Robyne: I also like what they did set wise with dressing the room as they did. I understand that they couldn’t build a full set but there were a lot of things I liked about it. As you said when we first walked in to the room, I really liked how there was only one portrait on the wall. I really liked how bare most of it was, it really helped with the foot traffic in the immersion.Wesley: I, on initial impact, I appreciated the space greatly. It was large, it was cavernous, I liked the scarcity of what they used. There was a bit of difficulty of deciding where we can and cannot sit, I noticed a few people stumbling around trying to find a place to find a seat. But there was nothing really that distracting. I appreciate how they had to work with the sparcity of the space, transporting us from one world to another during the performance, though I wish there was a bit more integration into the actual foundation of the space itself. I never felt as though I was brought into a world with the hall around me, I felt as though I was always dealing with specific set properties being brought out in front of me. That with how statically they had the audience stand for great swaths of the performance where seats could easily do.Robyne: The immersiveness lost it’s fun when the scenes started to run over five minutes; I found myself standing for large periods of time. And the worst part of this production for me was the other audience members. Given that this was an immersive, Bar Theater piece, I was fully prepared for a lot of the interactions I was going to have, but there seemed to be a lot of clueless audience members who kept backing into one another, there were a lot of spilled drinks, there were a lot of elbows, and a good deal of that was unnecessary. While there was a lot of guidance given by either the cast out of character or by other members of the production team herding us along in this small room, there still was a lack of clarity in what was habitable space and, I agree, we were standing for far too long without